Sensor Tower equips you with the data and insights needed to master the mobile app ecosystem. Search Posts The Best Source For App Insights How We Scaled to Thousands of Sidekiq Workers.Speeding Up the Back End with Graph Theory.Survey: Tell Us How 2020 Shaped the Future of Your Mobile Games Business.Pathmatics Joins Sensor Tower to Empower the Next Generation of Digital Marketing Intelligence.Global App Spending Approached $65 Billion in the First Half of 2021, Up More Than 24% Year-Over-Year.How McDonald's Celebrity Partnerships Drive Mobile Growth.Sensor Tower's Q3 2021 Data Digest: Worldwide App Downloads Totaled 35.7 Billion Last Quarter.Top Mobile Games Worldwide for September 2021 by Downloads.Japan Leads Mobile App Spending Per Capita in 2021, Climbing 18% Over 2020 to Nearly $150.State of Food Delivery and Restaurant Apps in Europe 2021: Installs Rise 44% Since 2019.European Consumer Spending in Mobile Apps Grew 21% in Q3 2021 to $4.6 Billion.Sensor Tower’s Store Intelligence platform is an Enterprise level offering. Released in May 2018, that title has racked up $301 million in gross revenue to date, although so far it has only outgrossed Dragon Ball Z: Dokkan Battle in one month. The Dragon Ball Z IP has also proven popular on mobile via another game: Dragon Ball Legends.
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The App Store accounted for 13.5 million installs, or 24 percent.Īverage revenue per download for Dragon Ball Z: Dokkan Battle currently stands at approximately $35.ĭragon Ball Z: Dokkan Battle’s longevity and consistent growth can be credited, at least in part, to the numerous successful in-game events that often lead to revenue spikes, such as the aforementioned movie tie-in and the fourth anniversary celebration. Google Play amassed the most installs, picking up nearly 44 million downloads, or 76 percent of the total. followed in second with 9 million downloads, or 16 percent, while Brazil generated the third most installs with 8 million downloads, or 15 percent of all installs. Japan was also top for downloads, racking up 10 million, or close to 18 percent of the total 57 million lifetime installs. Google Play users spent $982 million, or 49 percent of the total. The App Store generated the most revenue, making up just over $1 billion, or 51 percent of user spending. 2 grossing country, generating $452 million, or 22 percent, while France rounded out the top three with $112 million, or 6 percent. Japanese users are by far the biggest spenders in Dragon Ball Z: Dokkan Battle, accounting for $1.2 billion, or 58 percent of total lifetime revenue. It took half as much time to generate its second $1 billion, hitting the $2 billion milestone 19 months later. The title reached its first $1 billion in April 2018, three years after launch. User spending has hit $566 million so far in 2019. Since its launch in 2015, Dragon Ball Z: Dokkan Battle has pulled in record revenue each consecutive year, peaking at $620 million in 2018. July’s surge, meanwhile, coincided with a special fourth anniversary in-game event. Sensor Tower’s Official Annotations show that February’s revenue spike was largely due to the theatrical release of Dragon Ball Super: Broly in the United States, which launched alongside a worldwide in-game event based on the film. It amassed a record $109 million in gross revenue during February before later pulling in $75 million in July. Launched in 2015, the title had its two best months ever in 2019. Dragon Ball Z: Dokkan Battle Hits $2 Billion in Lifetime Revenueĭragon Ball Z: Dokkan Battle from Bandai Namco has powered past $2 billion in lifetime gross revenue, according to Sensor Tower Store Intelligence estimates.